How to have 2 sprite mask interactions on 1 object, where hiding of the object is superior? - Questions & Answers - Unity Discussions

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I have a normal blue square object with sprite renderer attached. Sprite renderers Mask interaction for it is set to visible inside mask. I also have other yellow gameobject with spritemask that shows blue object. I have also got a second black gameobject, that should act as a sprite mask (it is normally invisible, I added sprite renderer for showcasing), whenever it is inside the blue square object the blue object should be hidden in a way that hiding of blue object is superior over showing
How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
How to have 2 sprite mask interactions on 1 object, where hiding of the object is superior? - Questions & Answers - Unity Discussions
How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
Add a Mask2D node (and/or a mask_parent property for Sprite2D) · Issue #4282 · godotengine/godot-proposals · GitHub
How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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How to have 2 sprite mask interactions on 1 object, where hiding of the  object is superior? - Questions & Answers - Unity Discussions
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